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Post by Deleted on Nov 2, 2012 10:40:32 GMT -6
Hi again! Coffee is a game engine I'm developping since, roughly 7 years. While I made it as a hobby, I'm targeting professional quality since one day I hope to live from it, as a tool or as a product. Having now a seriously polished basis, I'm beginning slowly to add end-user features. Here is the latest video from the Coffee youtube channel : Note that there is no website but you may grab polls on facebook : www.facebook.com/pages/Coffee/130775643737096Thanks! Alex.
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Post by ATC on Nov 2, 2012 19:50:04 GMT -6
This is very impressive work! And welcome to the forums!
Can you give us some technical details about Coffee, such as what platforms it supports?
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Post by Bolkonsky on Nov 2, 2012 19:53:35 GMT -6
That's impressive! Also, I love the name.
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Post by Deleted on Nov 3, 2012 8:02:51 GMT -6
Thanks! Besides previous changes (has been named "kgine" and "v1-sdk" through years...), this name and logo are definitively final Technically, it's written in C/C++ without external dependencies (no stl, boost, etc...), details aren't wrote down for now, need to make a friendly wiki as well but this takes lot of time. It uses a lightweight build system (Jamplus encapsuled into little python scripts), and OpenGL, so it's IDE/platform independent, with an easy setup. For now it only runs on Windows (daily build with Jenkins on mingw & vc compilers to ensure portability), but targets all desktops (Linux/Mac & hopping webplayer as well). I'll share here when some documentation comes on-line !
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